AI Insights · Timothy · January 2024
Top 5 Anime Games on Android in Chile for Q4 2023
The top 5 anime games on Android in Chile for Q4 2023 saw varied performance in terms of downloads, revenue, and active users, with some apps experiencing significant growth.
The fourth quarter of 2023 has been a dynamic period for anime games on the Android platform in Chile. Here's a closer look at the performance of the top 5 anime games, based on Sensor Tower data.
Black Clover M from Garena International II launched on November 27, 2023, and saw a strong start. Weekly revenue peaked at approximately $13.7K in the final week of December. Downloads were highest in the launch week with 37.4K, dropping to 5.5K by the end of the quarter. Active users also saw a decline from 24.5K to 12.6K over the same period.
DRAGON BALL LEGENDS, published by Bandai Namco Entertainment Inc., maintained a steady performance throughout the quarter. Weekly revenue reached around $8.1K in the last week of December. Downloads peaked at 12.9K in the same week, and active users grew from 55.3K to 68K by the end of the quarter.
CAPTAIN TSUBASA: ACE, released by Program Twenty Three on December 3, 2023, showed promising initial figures. Weekly revenue saw a slight increase, peaking at $669 by the end of December. Downloads started strong at 10.3K but declined to 2.7K. Active users followed a similar trend, starting at 8.9K and ending at 5.7K.
SLIME - ISEKAI Memories, another title from Bandai Namco Entertainment Inc., experienced fluctuations in performance. Weekly revenue was modest, peaking at $597 in mid-November. Downloads were highest at 5K in late October but dropped significantly to 207 by the end of December. Active users peaked at 8K in early November, then declined to about 2.6K.
DRAGON BALL Z DOKKAN BATTLE, also from Bandai Namco Entertainment Inc., saw a varied performance. Weekly revenue reached around $2.9K in late September and saw another peak at $2.7K in late November. Downloads fluctuated, peaking at 2.9K in the last week of December. Active users saw an increase from 9.4K to 11.3K by the end of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.